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Capturing the flight computer instead of blowing it up might also yield some intel. A grunt could give you almost no intel while an officer would give a good chunk etc. What if the player could through combat missions/interrogating prisoners find out the next target of the cannon and then surreptiously warn the government in charge, letting them initiate evacuation procedures and thereby minimizing casualties? It could be very neatly integrated as a perpetual bonus objective in every combat mission and give a good reason to keep capturing aliens even after the first one. This is similar to XCOM2:s (excellent) "Avatar project" death counter except that 1) the counter going up did not (story-wise) equal millions of deaths and 2) there was a clear and obvious way to make the counter go down (blowing up bases or doing story missions). We’re hoping to get that out before we break for Christmas, so stay tuned.Mechanics that don't give the player any chance to counteract them can end up feeling a bit.unfair. There’s now three Raid maps per biome which means there’s way more variety in the early missions, something that will improve further once we set up the new mission types in the early game in the next major build. There’s a lot of Raid missions in the early part of the game, but there was previously only one Raid map per biome. Thirdly, we’ve added another dozen maps to the game. The visual updates to the tactical mission environments continue too, with the Polar biome getting some attention this month – we’ll be moving onto the fourth Biome (likely the Dock) next month.
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Another cool little detail is that we’ve added a lot more hairstyles to the 3D models, so now a soldier in the ground combat will change hairstyle and colour to (roughly) match the hair shown in their soldier portrait – something that took a surprisingly long time to implement, but makes your starting squad much more distinguished from one another. The new UI graphics for the loading screen and strategy topbar have been added to the game, and all the Xenonauts are now using their final 3D models in the tactical combat. The second thing we’ve done is to continue to improve the visuals. Of course, we’ve also put some further lore and explanation in the first Research project popup that the player gets. Some of you may remember that we’ve set Xenonauts 2 a little before the alien invasion properly begins, with the player first having to deal with the Cleaners and transition from being an intelligence agency into being a military organisation. The first is to establish the game setting more clearly right from the start of the game, which we’ve done by adding a short text intro that is played when you start a new campaign. Our priority for V22 has been to improve the opening hour or two of the game, which we’ve done in several ways. We’ve done three hotfixes for this build since it was first released and there is a fourth due out shortly that should iron out the most serious remaining bugs we’re aware of. This is currently only on our Experimental branch but it should be making its way to the main / default Steam and GOG branches in a week or two when it has had a bit more testing.
#Xenonauts 2 tanks upgrade#
The big news this month has been the release of Closed Beta V22, which is a fairly significant upgrade on previous builds. With October over, it’s once again time for our monthly update.
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There's UFOs flying around on the map in the first couple of months that can be shot down after the interceptor is researched, but they're not causing relations damage.
#Xenonauts 2 tanks plus#
You get 15% intelligence for each mission you complete, plus 25% from the Cleaner Autopsy and 50% from the Cleaner Interrogation. Various Cleaner missions are now spawned on the Geoscape in the early parts of the game and the player must gain intelligence from them to discover the location of the Cleaner base - and once destroyed, the Cleaner missions stop.The idea is that you're fighting the mysterious Cleaners at the start of the game, and you have to do a bit of research (or wait a couple of months) to begin the war against the aliens. Early Game Structure (Cleaner Base): we've changed the structure of the early game a bit.
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